In-app purchases and crappy game clones have ‘soured’ Apple’s App Store

In-app purchases and crappy game clones have ‘soured’ Apple’s App Store

Jacob Siegal:

Once a fertile breeding ground for original content, the App Store has been reduced to a heap of free-to-play games and clones. Anyone who attempts to stray from the beaten path is typical met with little to no fanfare, hidden in the depths of the store while “endless runners, match-three puzzlers, lightweight city builders and strategy games” steal the spotlight. It has restricted creativity to the point where even reluctant developers are forced to retool their business models to stay competitive.

Agreed. There doesn’t seem much point to having a ‘Paid’ and ‘Free’ sections of the App Store now because of the in-app purchases that any app developer can take advantage off. Clones of apps are a plague to the App Store where wannabe developers are just trying to make a quick buck off the back of original content. It is becoming saturated to such an extent that the large quality of apps are disappearing so any real, original, quality apps find it hard get their head above water.

I used to make a weekly, regular visit to the App Store to look at the exciting new apps that had been released that week – I stopped doing that months ago. Apple needs to curate the quality control before just accepting any app – like when they said they would stop the barrage of apps of the same use case being accepted. I’m all for developers to make money, but there has to be a quality control in place to ensure that Apple’s ecosystem remains the best source for 3rd party apps in the industry.